A downloadable game for Windows

What is this?

Quork is a multiplayer deathmatch shooter inspired by the movement and pace of late-90s arena FPS games. The movement system is built around Quake-style air strafing — you can chain strafe-jumps to build speed and fly across the map if you know what you're doing. There's no sprint button, no loadouts, no unlocks (yet). 

This is early work. I built Quork mostly as an experiment in my 2 week quake 3 phase. It's playable, it's fun with friends kinda, but it's rough. There are placeholder assets, the balance is probably off, and there's definitely stuff I haven't thought of yet.

If there's enough interest and support, I'll keep working on it. If not, it was a good learning project either way.


video link - here


Controls

  • WASD — Move
  • Mouse — Look
  • Space — Jump
  • Ctrl — Crouch
  • Left Click — Shoot
  • R — Reload
  • 1-5 — Switch weapons (Pistol, SMG, Shotgun, Railgun, Rocket Launcher)
  • T — Open chat
  • Escape — Close chat / Open options menu
  • F1 — Toggle 3rd person camera (broken rn)
  • Tab (hold) — Scoreboard

Mechanics

Movement

Ground movement uses standard acceleration and friction. Nothing surprising here.

You gain speed by strafing into your movement direction mid-air (strafe-jumping). The air acceleration cap is low, which is what makes the technique work. If you've played Quake u know it.

Crouch shrinks your hitbox and slows you down. Fall damage kicks in at high velocities, and it scales hard. Don't jump off tall things.

Weapons

  • Pistol — Your starting sidearm. 
  • SMG — High fire rate.
  • Shotgun — Multiple pellets per shot, spread pattern. Good up close. also can shotgun jump.
  • Railgun — Hitscan, high damage, slow fire rate. 
  • Rocket Launcher — Fires physical projectiles that explode on impact with splash damage and falloff.

All weapons use hitscan except the rocket launcher. Headshots do extra damage. Ammo pickups are scattered around the map.

Health, Armor & Pickups

  • Health and armor pickups spawn around the map.
  • Armor absorbs damage before health does.
  • When you die, you drop health packs and ammo for others to grab.
  • Low health triggers screen distortion and a pulsing red vignette so you always know you're in trouble.

Death & Respawn

When you die, the camera pulls out to a 3rd-person orbit around your death spot while digital particles scatter. There's a short timer before you respawn at a random spawn point with a brief invulnerability window.

Killstreaks

  • 3 kills — Killing Spree
  • 5 kills — Rampaging
  • 10 kills — God-Like

These get announced to everyone in the match with sound cues and on-screen text.

HUD

The UI has a Cyber Y2K aesthetic — the whole HUD sways with your mouse movement with a parallax depth effect, health and armor bars have catch-up animations, and taking damage glitches out the screen. There's an LCD filter shader you can toggle in the video settings if you want that retro monitor look.



How to Install

  1. Download the .zip file from this page.
  2. Extract it anywhere on your computer.
  3. Run quork.exe.
  4. That's it. No installer needed.

Requirements: Windows. A GPU that supports Vulkan or D3D12. Godot 4.6 uses Forward+ rendering so you'll want something from the last ~8 years.


How to Test Multiplayer

On the same network (easiest)

  1. One person opens the game and clicks Host. Pick a map, set the match duration, and start.
  2. Everyone else opens the game, goes to the Server Browser, and your server should show up automatically via LAN discovery.
  3. Click on the server and join. Set your name and player model in the main menu before joining.

Over the internet

- Uh....yeah...idk yet.. aaalso theeres stuff like anticheat and hacking and stuff to worry ab so rn until I find an actual programmer I wont deal with this..sry

Testing solo

You can host a game and play alone to check out the maps and movement. Not much to shoot at, but useful for practicing strafe-jumping.

You can also  open multiple clients to test it alone.

The server supports up to 8 players. There's in-game chat (press T) and a live scoreboard.


Early Access — Read This

I want to be upfront: this is an early, experimental build. You will probably run into bugs, weird physics edge cases, missing features, and things that just don't feel right yet. That's expected at this stage.

I'm putting this out there because I'd rather get real feedback now than polish something in isolation that nobody ends up caring about.

I  want to hear from you. If something's broken, if the movement feels off, if you have ideas for weapons or maps or mechanics — leave a comment. 

If people are into it and there's enough support, I'll keep developing Quork seriously. If it stays quiet, that's fine too — it was a good experiment and it was fun.

Collabs & Contact

I'm an artist first, game dev second. If you're working on something and need an artist, or if you want to collaborate on Quork or anything else, hit me up.

Instagram: @bones20ca

 anyone who wants to contribute — my DMs are open.



Published 3 days ago
StatusPrototype
PlatformsWindows
AuthorBones20ca Studios
GenreShooter
AI DisclosureAI Assisted, Code

Download

Download
arena shooter0.0.1.exe 154 MB
Download
arena shooter0.0.1.pck 86 MB

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